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Pokémon omega ruby and alpha sapphire pc
Pokémon omega ruby and alpha sapphire pc







pokémon omega ruby and alpha sapphire pc

Thanks to the multitude of monsters and increasingly complex type-matching strategies, that pursuit is still worthwhile and engaging, despite Pokémon ORAS's baby-steps approach to iteration. Wrap Up: In ORAS, your motivation for progress is the same as it ever wasĪs it stands, your biggest motivation for progressing through Pokémon ORAS is the same as it's always been: To collect and train stronger and stronger Pokémon. It shows that this franchise's story telling can be shaken up, and can be interesting, rather than consistently bland and, at best, inoffensive. The narrative and tension of that content fits in with the world of Ruby & Sapphire, and is way more memorable than everything that preceded it. What's frustrating is that these flaws didn't need to be carried over in this remake - as evidenced by the title's post-game "Delta Episode" content, which sees you save Hoenn from an impending asteroid strike.

pokémon omega ruby and alpha sapphire pc

There's more of an emphasis on Pokémon Contests - another returning feature - but aside from unlockable "cosplay Pikachu," you're not really incentivized to participate. There's a new mechanic called "Primal Reversion," which is basically an automatic form of Mega Evolution that's used only by ORAS's two main legendaries.

pokémon omega ruby and alpha sapphire pc

Pokémon ORAS does add a few new beats to the main plot, but they're all pretty insubstantial. Nothing about it, including its barely-developed characters and steady stream of MacGuffins, is exciting or memorable. It's a threadbare plot (even for a Pokémon title) about beating gyms, learning about Mega Evolution, stopping your respective version's big bad team, facing off against an apocalyptic legendary Pokémon and conquering the Elite Four. Pokémon ORAS' story is -as it almost always is with this franchise - the biggest downfall. But in recapturing the charm of the series' earliest entries, Pokémon ORAS illustrates a thorough picture of the franchise's chronic, most infuriating problems. In fact, there's a lot of "classic Pokémon" moments built into Pokémon ORAS, making it a far more nostalgic adventure than X & Y ever was. The result might be less cohesive than X & Y's clever take on Poké-France, but it's classic Pokémon, taking you from lush forests to haunted houses to active volcanoes with little transition between. Pokémon ORAS' aesthetic is more vibrant and scattershot than that of X & Y, featuring brighter hues and more disparate habitats than its predecessor. Most jarring is how trainers actually turn their heads to look at you when you're close - after years of seeing statuesque trainers, that effect was a bit creepy. Those touches are small, but appreciated: bird-type Pokemon fly overhead in certain routes, and schools of Luvdisc swarm by when you dive undersea. Pokémon ORAS also received the same drastic visual overhaul that Pokémon X & Y introduced, but with slightly more emphasis on making the world of Hoenn feel real, rather than just real pretty. Super Training and Pokémon Amie are also back, giving you accessible options for boosting your team's stats and friendship levels. Connecting to other players for trading, battling or sharing heals or buffs through the (still unfortunately named) O-Power system is a breeze, and makes multiplayer an integral part of the experience. The Player Search System makes a triumphant return, and operates exactly as it did in X & Y. At the risk of putting too fine a point on it, ORAS feels less like a remake, and more like an X & Y expansion, as all of its best features were introduced in last year's game. Pokémon ORAS could best be described as a supplemental entry in the current generation of the franchise - a generation that X & Y kicked off on 3DS last year. Pokemon's problems are hard-wired into ORAS' DNA The interconnected world, vibrant aesthetic and unparalleled charm of last year's games have been layered onto Pokémon ORAS, giving it a look and feel that is unrecognizable when compared to the original 2003 Game Boy Advance titles Pokémon Ruby & Sapphire.īut the issues this franchise has always suffered from are hard-wired into the DNA of Ruby & Sapphire, and no amount of visual polish or social functionality can buff them out. That's not a condemnation of Omega Ruby & Alpha Sapphire ( ORAS), which smartly utilize the features that made X & Y such a long-overdue revitalization for the series.









Pokémon omega ruby and alpha sapphire pc