

Sometimes you're not sure whether to shake your head in disgust, or laugh at how damn cool it all looks," writes Joystiq's Ludwig Kietzmann, who gives the game 4.5 stars out of 5.Įdge also loves Rockstar's attention to detail, but finds the actual mechanics of the game "fairly straightforward". This is also illustrated, in a slightly more overt way, by gruesome explosions of blood and a discovery of true purpose for the Euphoria physics engine, which expertly conveys the horrible fate of body parts struck by metallic projectiles. Every fight is a repeatable build-up of tension - you stick out your head, open fire and adjust your aim as soon the reticle appears - and then relief, marked by a faint on-screen blip that says you can stop pumping bullets into that particular guy. As Max hurls himself through the air and into dangerous exposure, the game slows down long enough to reveal its subtle tricks. "Few games better document the journey of a bullet.

It reaches a level of hyper-violence that's usually found in survival horror games like Dead Space and Resident Evil. Powered by Rockstar's Rage engine and Euphoria physics, Max Payne 3's bullets shred bodies in stark detail. That presentation extends to Max Payne 3's handling of the extreme violence the protagonist finds himself in. It's why presentation really matters, and it's the most Rockstar has gotten it." "This doesn't affect the basic play fundamentals of Max Payne 3 much, but it helps to create a cohesive world that you understand. Even during gameplay, he'll carry that rifle in his offhand when it isn't selected, and if you go two-fisted with the handguns, he drops it," Gies adds. If he's carrying a rifle or shotgun and needs his hands, he'll set it down on something and pick it back up. From action to cutscene, Max is always holding the weapons he had a second ago. It wouldn't be so obvious in other games. But the story often bleeds out any sense of heft or weight from its big beats well in advance. "Max Payne 3 has mood and tone coming out of its ears. How effective a gambit this is will hinge on your response to Max's hardboiled schtick" "Rockstar is reliant on the story to keep players engaged. While there's characterization in Max Payne 3's noir-infused conspiracy, it's composed of sketches of people that can devolve into caricature." "In some ways, Max Payne 3 is indicative of the worst of Rockstar's indulgences, particularly in the story. "Max Payne 3 might not be the most successful cinematic experience Rockstar has ever made, but it's easily its best game," he says in his 9 out of 10 review. He finds the strength of the game in its story and presentation, with Rockstar creating a fully-realized world by focusing on the little details. So did Rockstar deliver on Max's latest outing?Īccording to Polygon's Arthur Gies, Rockstar has given fans one of the best games is its long history. Then Take-Two hit Max Payne 3 with one final delay, pushing it back to this month in order to ensure that the game was "the highest quality, groundbreaking entertainment experience that is expected from our company." Rockstar is a studio that aims for perfection with each title and after its long development history, fans would accept nothing less of Max Payne 3. In those three years, Max Payne 3 has seen its share of delays, being pushed back from late 2009, to 2010, to 2011, before finally receiving a release date of March 2012.

#Max payne 4 confirmed series#
It's been eleven years since Finnish developer Remedy Entertainment first combined third-person shooting, pulp noir, and bullet time to make Max Payne ten years since Remedy Entertainment sold the rights to the series to Rockstar Games' parent company Take-Two Interactive nine years since Remedy returned for the follow-up, Max Payne 2: The Fall of Max Payne eight years since Take-Two's then-CEO Jeffery Lapin confirmed Max Payne 3 was coming three years since the official announcement that Rockstar was developing the game instead of Remedy, who had moved onto to the Alan Wake series.
